![]() ![]() The developer talked about exploration a lot, which meant we need a world that's worth exploring and rewards us being curious. The questions that popped up in my head immediately while watching the State of Play, was how big the world would be in the game, and wat kind of biomes we will see. You need to study your opponent and understand how they attack in order to win.” The Island of Tsushima Those fights are incredibly difficult and they’re driven from personality and get solved in the most cinematic way possible, which is also true to fantasy. “One thing we didn’t show at State of Play which I wish we had, was that the game features duels against other expert swordsman. ![]() ![]() Sucker Punch wants to honor this trait from old samurai movies, by introducing one-on-one stand-offs against other swordsman, that will prove to be very challenging. ![]() You can’t just run into a camp and fight 5 people at the same time, you will get overwhelmed and die.” I wish we showed the duels during the State of PlayĮngaging combat and succeeding won't be easy, and you probably have to use everything you got to win a fight, and most importantly play smart. Beating the Mongols in battle will be hard, but it’s that challenge that makes it feel alive and the victory rewarding. We watched samurai movies and people go down with one or two strikes, and that is embedded inside of the combat. We absolutely honor the lethality of the sword. We have three words to describe the combat: Mud, blood and steel. “We are trying to make a grounded game in that sense, so a couple blows from the enemy will kill you. "He was raised in the code of the Samurai and he has to give up some ideas of who he thought he was to become the Ghost to save his home, and without spoiling anything I can say he has to make some personal sacrifices in order to do what is right for the people of the island.” Combat is very difficultĮven though we saw someone slicing through enemies in the State of Play, I assumed that this player was very skilled, and that the eventual gameplay will be way harder on us. Jin becoming the Ghost proves to be hard on him throughout the story, since the fighting style is not the Bushido way. You start with great swordskills and that never goes away, but as you go deeper you get the reputation and abilities as the ghost.” It’s not binary, you can switch between the two styles as you like throughout the game. At the same time, Jin is a trained samurai and doesn’t forget his skills, so he has both the Samurai fighting skills, while he becomes better and better as the Ghost. Fox elaborates that, "as the player you get to decide how the Ghost evolves and where you put in your skillpoints, what kind of armor you wear and upgrade, so it’s very customizable. Feared by the invaders, loved by the locals as their protector. The Ghost becomes a larger than life character. So Jin finds another way and inevitably becomes the Ghost to protect and save his people. As said before, the Mongolian army is strong, and already beat a lot of samurai before you. A couple developers are doing this actually.”Įven though you can choose to fight as the samurai the entire game, this will prove to be extra challenging. You can succeed in the game by just playing as the samurai as well, if you want. "With the skills you choose you get a playstyle that suits you the best. You feel it’s your duty to protect the island and that never changes, but as the game goes deeper you become this infamous character as the Ghost and the reputation proceeds Jin," Fox explains about Jin's progression in the game. “You start the game being excellent with the sword. You can succeed in the game by just playing as the samurai ![]()
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